11/5/2022 0 Comments Moi3d move precise![]() a direct way of transforming 2D-Elements into morphs - for example - you have a 2D-drawing in lines, hatches or what else and want it to display it in the 3d - just mark it, rightklick and make morphlines out of it or hatches to morph-faces. The bolt that I measured as the model for the tutorial had a head that was. Its possible now in several ways but they are all complex workarounds Since we wanted a bolt having 1' length for the threads, we created a cylinder that was 1.276', allowing for the head depth. ![]() a similar simple and easy way to raise single points just in "z"like it is workflow in the terrain-tool some kind of transfer from morph to normal drawing-element: If the shape geometrically allows it - make a wall out of a morph or a roof or a pillar - the opposite of the existing command to make a morph out of any other element - ore some kind of helping workflow to do this. direct hatching faces with the same hatches like from 2d without the need of buildingmaterials - analog to the texture-command. connecting morph-shapes half-automaticly with welding-edges if i want that for the next steps. let gravity work on Morph-surfaces like on the Terrain-Tool in 3D and also in 2D ![]() (to get profiled grids direct out of morhline-grids) cylindric or rectangled or profiled with all necessary connections at corners. In the World of the High Tech Redneck, the Graybeard is the old guy who earned his gray by making all the mistakes, and tries to keep the young uns from repeating them. make volumes out of lines, polygons, curves and so on. ![]()
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